But people praising its exploration generally don't objectively evaluate it, all of it. So what are we left with indie developers? The problem with indiefags is that they only have so much manpower and have to appeal to niche that is going to buy their indieshit which makes their games hyper focused on one or two game elements and that is about it.Ĭlick to expand.Morrowind is mostly for explorationfags, because combat is obviously utter shit, and while writing has its moments, the wiki dialogue kills that bird. It demands too much self agency from the crowd they selling the game to and developing your character how you want requires them to tone down their story and combat pillars down.
Morrowind and arcanum have light sandbox and adventure game elements 'do stuff on ur own how you best see fit and develop your character how you want' where triple AAAs don't have these things and are scared to implement them. combat, story and ? I forgot the third one. Whatever is the 3 pillars of gaming that is the only thing triple AAA focus on for the call of duty crowd. Huge focus on combat look at outer worlds and dragon age 3 for examples of this. It really comes down to most games are made for the call of duty crowd now.